Improvement of Conditions and Prevention

To explore, discuss and implement measures and improvements regarding learners’ and own health. To foster own and learner’s ability to employ digital technologies for the sake of health. (our own suggestion)

Interaction and Intervention

To support the healthy use of digital technology, and maintain a positive interaction with learners or peers regarding health issues. To offer or seek support if evidence requires. (our own suggestion)

Dealing with Health Information and Health Conditions related to the use of Digital Technologies

To be aware of the health impact of digital technologies and able to explore up to date health-related information. To monitor own and learners’ situation and apply evaluated information for framing meaningful use of digital technologies in learning processes. (own suggestion)

Digital problem solving

To incorporate learning and assessment activities which require learners to identify and solve technical problems or to transfer technological knowledge creatively to new situations. (DigCompEdu)

Responsible use to take measures to ensure learners’ physical, psychological and social wellbeing while using digital technologies. To empower learners to manage risks and use digital technologies safely and responsibly. (DigCompEdu)

Digital content creation

To incorporate assignments and learning activities which require learners to express themselves through digital means, and to modify and create digital content in different formats. To teach learners how copyright and licenses apply to digital content, how to reference sources and attribute licenses. (DigCompEdu)

Digital communication and collaboration

To incorporate learning activities, assignments and assessments which require learners to effectively and responsibly use digital technologies for communication, collaboration and civic participation. (DigCompEdu)

Information and media literacy

To incorporate learning activities, assignments and assessments which require learners to articulate information needs; to find information and resources in digital environments; to organise, process, analyse and interpret information; and to compare and critically evaluate the credibility and reliability of information and its sources. (DigCompEdu)

Agile working

To empower learners in an interdisciplinary team to collaboratively develop a rapid prototype of problem solving, that creates value for the user, by employing agile and iterative methods. (our own suggestion)

Actively engaging learners

To use digital technologies to foster learners’ active and creative engagement with a subject matter. To use digital technologies within pedagogic strategies that foster learners’ transversal skills, deep thinking and creative expression. To open up learning to new, real-world contexts, which involve learners themselves in hands-on activities, scientific investigation or complex problem solving, or in other ways increase learners’ active involvement in complex subject matters. (DigCompEdu)