4.1: Assessment -> Assessment strategies -> Explorer knowledge

is aware of digital technologies that can be used for or integrated in formative and summative assessment formats

3.5: Teaching and Learning -> Gamification -> Pioneer attitudes

creative approach toward creating learner-centric digitally supported gamification processes and exploring new areas for applying digitally supported gamification in learning

3.5: Teaching and Learning -> Gamification -> Pioneer skills

is able to design, implement and evaluate a digitally supported gamification process regardless of available digital technology and integrates the activities in the whole learning process; uses the potential of digitally supported gamification for motivation, creativity and autonomy of learners, as well as for tolerance towards complexity and failure

3.5: Teaching and Learning -> Gamification -> Pioneer knowledge

has a wide knowledge of digitally digitally supported gamification processes in teaching and learning

3.5: Teaching and Learning -> Gamification -> Expert attitudes

explorative attitude toward selecting technologies that can better drive the digitally supported gamification activities and redesigning learning activities for gamification purposes

3.5: Teaching and Learning -> Gamification -> Expert skills

is able to apply a digitally supported gamification process in teaching and learning situations and choose the best technology to obtain the desired learning outcomes

3.5: Teaching and Learning -> Gamification -> Expert knowledge

knows the concept behind digitally supported gamification processes and the varieties and opportunities of different gamification offers.

3.5: Teaching and Learning -> Gamification -> Explorer attitudes

general interest in digitally supported gamification processes

3.5: Teaching and Learning -> Gamification -> Explorer skills

is able to apply a digitally supported gamified process in teaching and learning situations to improve student’s involvement if he/she is provided with the technology

3.5: Teaching and Learning -> Gamification -> Explorer knowledge

knows what digitally supported gamification is and how it applies through specific samples