Veiklos tyrimui

Reflektyvi praktika yra profesinio tobulėjimo pagrindas, suteikiantis prasmės patirčiai ir transformuojantis turimas vidines įžvalgas į praktines strategijas asmeniniam augimui arba veiklos tobulinimui. Reflektuodami apie savo patirtį mes galime atpažinti tai, kas mums, kaip dėstytojams/mokytojams pavyksta mūsų veikloje, kas ir kaip galėtų būti tobulinama.

Didaktinė medžiaga

Virtualios didaktinės laboratorijos, didaktinį turinį sudaro medžiaga skirta susipažinimui su skaitmeniškai kompetentingo pedagogo septyniomis veiklų grupėmis. Jose pristatoma įrankių ir priemonių nauda, ir keliami iššūkiai taikant pasirinktas priemones ar įrankius. Skaitmeniškai kompetentingas pedagogas turi kurti skaitmeninį turinį, mokėti organizuoti ugdymo procesą panaudojant skaitmenines technologijas, taip pat, kurti ar adaptuoti  atvirus švietimo išteklius. Šiose metodinėse rekomendacijose pristatoma bendravimo ir bendradarbiavimo, atvirų švietimo išteklių kūrimo ir adaptavimo, ugdymo turinio kūrimo ir organizavimo pasiekimų vertinimo ir elgsenos stebėsenos temos.

Innovative curriculum designing for work – based learning

Aim of the material: Having successfully completed all training material,

You will have knowledge about:

  • different tools and methods of innovate curriculum for work-based learning;
  • didactical approaches and different methods to evaluate and assess work-based learning
  • different methods to evaluate and assess work-based learning

You will be able to:

  • list characteristics of innovative curriculum for work based learning
  • make an argument on your choice of methods and your learning approach
  • develop professional learning outcomes and
  • critically reflect your training approach.

Audio-visual materials in the learning process

This is an on-line course using the learning management system—Moodle. The learning management system is used for content provision, content generation and sharing, communication, testing, assignment uploading, etc. The course focuses mainly on acquiring new practical skills and using the developed audio-visual materials in own work.

Making a side scroller: Hoppy Beaver

We’re going to create a game called Hoppy Beaver. It’s a lot like a game you may have heard of, Flappy Bird, but it’s got a few differences too. In this game, the user can control a beaver, making it hop up, so that it can grab sticks to make its den.

What are 3D shapes?

If you’ve been programming here on Khan Academy, you’ve probably drawn a whole lot of 2D shapes, like with rectangles and ellipses, and maybe you’ve wondered to yourself how to make 3D shapes, like cubes and spheres.
Well, the ProcessingJS library that we use here isn’t really designed for 3D graphics, but as it turns out, with some trigonometry, we can write our own 3D graphics engine  and, in doing so, learn a bit how 3D graphics work (and why there is a reason to learn trigonometry besides making math teachers happy!).

Intro to “Memory”

“Memory” is a fun game that you may have played in “real life”, with actual paper tiles. It’s called that because the main skill in the game is your memory – how well you can remember the position of tiles. It’s also a game that can be re-created on a computer, and is a good example of using computer memory to remember information, like with arrays.

Creative Approaches to Assessing Micro-Credential Skills and Competencies: AI and Blockchain-Enabled Assessment

This webinar explores:
• Whether technologies like AI, immersive learning and blockchain will have an impact on skills-based learning and assessment
• Whether assessment on demand is possible
• If new approaches to assessment make a difference to employer and learner confidence in the value of micro-credentials
• If assessment through technology will lead to changes in how we look at the skills agenda
• The challenges of introducing new ways of approaching assessment
• When assessment-only credentials and assessment on demand will become part of the post-secondary landscape in Canada

The era of big data

The digital world is constantly collecting more and more data. Whenever you use an online service, you’re contributing to a data set of user behavior. Even by simply using electricity and water in your house, you’re contributing to a data set of utilities usage.

Design, Assessment, and Implementation Principles for Educator Micro-credentials

Explore important considerations for the design and implementation of micro-credentials, including terminology, technical design considerations and questions around assessment and implementation