The technologies and channels, including digital, to enhance learning.
Use different channels of perception, learning styles, strategies and methods to acquire knowledge, know-how, skills and competences.
The strategies and didactical methods of learning in which the main elements include the use of ICT technologies.
Create and edit digital content in different formats, express oneself through digital means.
The expected learning outcome is to get deeper into the topic faced by the following lessons:
Ludendo docere: Can play represent a valid learning support? Play and education. Fun and learning. Concepts that are often considered distinct, even antithetical.
Information Literacy and play: Play is the dimension identified by the NAVIGATE project in order to bring HE students in humanities closer to Information Literacy. From Information Literacy to Transliteracy to develop critical thinking on information.
The competences framework: From a comparative study of the students’ information literacy skills in Bulgaria, Italy and Sweden, it emerged that students have little ability to evaluate the information they retrieve online and therefore do not know the preliminary stages of identification of specialized resources or even the important information management phase.
NaviGAMESearcher: The first application of the competency framework was the evaluation of a selection of online games.
Play in educational contexts: Gamification, Game-based learning, Serious Games
Navi-Games: Two new games for the Information Literacy have been developed, both in terms of objectives and architecture. The games were designed and then developed in constant contact with teachers and librarians, precisely in order to have direct feedback from those who would later become the main recipient of these edutainment adventures.
Play the games! The two serious games are available and can be played by everyone.
The reader is expected to learn how to:
- Design courses that compel his/her learners to go deeper
- Create beautiful designs without hiring a pro
- Use design to emphasize key content
- Set the mood for his/her course
- Choose a color scheme and style that fits the contents
- And much more
Partecipando al corso, gli studenti svilupperanno:
- la capacità di comprendere come la rivoluzione informazionale implichi radicali cambiamenti anche nel mondo dell’educazione;
- la capacità di comprendere come le tecnologie digitali stanno trasformando il modo il cui i “nativi digitali” apprendono;
- la capacita di comprendere come le trasformazioni teoriche analizzate impattano sui contesti, gli ambienti e le metodologie didattiche.
Learn some brilliant time saving techniques and some amazing features that you might not realise exist in YouTube. Ideal for teachers and students using YouTube in education.
Sužinokite 12 kritinio mąstymo patarimų, kuriuos galima pritaikyti čia ir dabar.
Supporting the Development and Certification of the Digital Competences of Educators – EdDiCo
Project Ref: 2019-1-DE01-KA203-005070
This project has been funded with support from the European Commission. This website reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.