NAVIGATE in 7 minutes – LO

The expected learning outcome is to get deeper into the topic faced by the following lessons:

  1. Ludendo docere: Can play represent a valid learning support? Play and education. Fun and learning. Concepts that are often considered distinct, even antithetical.
  2. Information Literacy and play: Play is the dimension identified by the NAVIGATE project in order to bring HE students in humanities closer to Information Literacy. From Information Literacy to Transliteracy to develop critical thinking on information.
  3. The competences framework: From a comparative study of the students’ information literacy skills in Bulgaria, Italy and Sweden, it emerged that students have little ability to evaluate the information they retrieve online and therefore do not know the preliminary stages of identification of specialized resources or even the important information management phase.
  4. NaviGAMESearcher: The first application of the competency framework was the evaluation of a selection of online games.
  5. Play in educational contexts: Gamification, Game-based learning, Serious Games
  6. Navi-Games: Two new games for the Information Literacy have been developed, both in terms of objectives and architecture. The games were designed and then developed in constant contact with teachers and librarians, precisely in order to have direct feedback from those who would later become the main recipient of these edutainment adventures.
  7. Play the games! The two serious games are available and can be played by everyone.

Essential Guide to Visual Design – LO

The reader is expected to learn how to:

  • Design courses that compel his/her learners to go deeper
  • Create beautiful designs without hiring a pro
  • Use design to emphasize key content
  • Set the mood for his/her course
  • Choose a color scheme and style that fits the contents
  • And much more

Metodologie e pratiche per la ‘Digital Augmented Education’ – LO

Partecipando al corso, gli studenti svilupperanno:

  • la capacità di comprendere come la rivoluzione informazionale implichi radicali cambiamenti anche nel mondo dell’educazione;
  • la capacità di comprendere come le tecnologie digitali stanno trasformando il modo il cui i “nativi digitali” apprendono;
  • la capacita di comprendere come le trasformazioni teoriche analizzate impattano sui contesti, gli ambienti e le metodologie didattiche.

Drawing basics LO

We’ll show you the basics of programming and how to draw shapes. We’ll explain how to draw circles with code (JavaScript and ProcessingJS), and then you’ll get to try it yourself in a challenge.

10 tips for teachers when using YouTube LO

Learn some brilliant time saving techniques and some amazing features that you might not realise exist in YouTube. Ideal for teachers and students using YouTube in education.

12 kritinio mąstymo patarimų LO

Sužinokite 12 kritinio mąstymo patarimų, kuriuos galima pritaikyti čia ir dabar.

Contemporary Education LO

Contemporary Education course is for students of bachelor studies program, first year students (so it covers the basics of the education science with the focus on ICT used for learning).

The course is for students to present with the basics of education, focusing on technology
impact and for learning. This course is to provide with some knowledge of the position and
significance of education in a contemporary world as well as to introduce the object of education
science.
Dear students, this guide will help you to understand course structure, assignments in
virtual learning environment and link to the learning content. It will explain you how to study and
how your personal achievements will be assessed.
Learning objectives of the course:
― To characterize and explain educational processes and the spread of educational
innovations in Europe;
― To determine the need and purpose of technology use in planning and organizing learning;
― To lead learning process applying relevant learning strategies and methods.

Tikslingai naudoti skaitmeninių technologijų galimybes profesinėje veikloje, bendradarbiavimui su užsienio partneriais, organizacijoje su kolegomis siekiant bendrų akademinių tikslų, o taip pat sklaidai, atliekamų darbų viešinimui ir profesinių kompetencijų tobulinimui.

Baigę mokymus besimokantieji gebės:
• Tikslingai naudoti skaitmeninių technologijų galimybes bendradarbiavimui su kolegomis siekiant bendrų tikslų konkrečiame kontekste.
• Naudoti skaitmenines technologijas dalijantis žiniomis ir patirtimi bei diegiant pedagogines naujoves.
• Kritiškai vertinti savo pedagoginę ir skaitmeninę veiklą, identifikuojant trūkstamus gebėjimus ir numatant tobulėjimo sritis.
• Pasirinkti ir formaliai ar neformaliai dalyvauti internetinėse profesinėse bendruomenėse, gaunamas žinias naudoti profesiniam tobulėjimui.

Virtual Learning in Higher Education

Subject goals: Enabling participants to plan and experience virtual mobility sessions by practicing video lecture participation, performing group and individual online activities, using and sharing virtual resources in multicultural virtual learning environment.

 

Learning outcomes:
• understand culture models and their application in education;
• apply the knowledge of culture models to solve problems caused by cultural differences in virtual mobility;
• understand the skills needed to facilitate and manage collaborative online learning;
• know different technological resources for collaborative online learning;
• analyze and evaluate information;
• synthesize and create information;
• define the technologies and standards used in distance education;
• apply learning management systems based on these standards;
• compare learning styles and learning strategies;
• identify and apply online resources in order to implement learning strategies virtually;
• design assessment strategies for virtual learning;
• use tools to support scenarios of virtual learning.

Open Educational Resources

This training on  Open Educational Resources was implemented in virtual mobility as a part of initiatives to enhance development of innovative learning and teaching practices applying technology enhanced learning methods in higher education institutions.

Both issues are important:

– the topic of this training – Open Educational Resources – which is under high priority items in EU Agenda, but which still needs lots of facilitation for individuals and institutions to be taken up, and

– the mode this training is being implemented – virtual mobility mode – as the international collaboration with media – enriched learning resources, multilateral collaboration of institutions, teachers and students – clearly enhances the quality of higher education and rich learning experience for all participants.