Playing Information Literacy!
NAVIGATE: a game-based learning approach for avoiding fake content. The tool identified is “fun”, conveyed through the dimension of the game. Edutainment!
NAVIGATE intends to apply an innovative approach based on digital gaming to increase competences on information literacy (IL), starting from higher education students in Humanities. The goal of the project is to create opportunities for an active involvement of students through research, experimentation, competition and cooperation.
The aim is also to extend awareness and training opportunities focused on the issues of information literacy, since game-based training expands the collaborative potential of digital environments.
NAVIGATE is project focused on a game-based learning approach for avoiding fake content. The tool identified is “fun”, conveyed through the dimension of the game: Edutainment!
|Type of provider||European project|
|EQF level||No applicable|
|Admission procedure||Open to all|
|Price details||For free|
|Type of credential||None|
|Learning outcome||NAVIGATE in 7 minutes – LO|
The expected learning outcome is to get deeper into the topic faced by the following lessons: