NAVIGATE in 7 minutes
Playing Information Literacy!
NAVIGATE: a game-based learning approach for avoiding fake content. The tool identified is “fun”, conveyed through the dimension of the game. Edutainment!
NAVIGATE intends to apply an innovative approach based on digital gaming to increase competences on information literacy (IL), starting from higher education students in Humanities. The goal of the project is to create opportunities for an active involvement of students through research, experimentation, competition and cooperation.
The aim is also to extend awareness and training opportunities focused on the issues of information literacy, since game-based training expands the collaborative potential of digital environments.
NAVIGATE is project focused on a game-based learning approach for avoiding fake content. The tool identified is “fun”, conveyed through the dimension of the game: Edutainment!
Provided By |
University of Library Studies and Information Technologies, Sofia (Bulgaria) - coordinator
Fondazione Politecnico di Milano (Italy)
University of Parma (Italy)
University of Gävle (Sweden)
|
Type of provider | European project |
Provided at | https://www.navigateproject.eu/summary/#/ |
Learning opportunity type | OER |
Language | en |
Home page | https://www.navigateproject.eu/summary/#/ |
Admission procedure | Open to all |
Price details | For free |
Type of credential | None |