Community Animateur Foundation Course

This course is addressing community animateurs and is enhancing the development of competences in three areas: Emotional Intelligence, Community Animateur specific competences and Digital compenteces. As the community animateur is working with youth, the part of the course related to Digital competences is offering an interesting set of opportunities for learning.

There are three modules relevant to the acquisition of Digital Competences in the Course. These can be taken independently and are:

  • Module 1. Organising and managing resources for online self-regulated development
  • Module 2. Programme and content creation
  • Module 3. Digitally Empowering Young People.

See a description of the modules here: https://comanity-project.eu/wp-content/uploads/2019/07/MA3-Merged.pdf

Within each Training Module you will find detailed instructions and recommendations (e.g. watching recommended videos, following links to read material related to the topics you are studying etc.).

Ffollow them step by step to maximise your returns and complete all proposed activities. Each Module contains 2 to 4 activities (depending on the subject and competences). In order for each Module to be considered successfully completed you will need to complete all activities and the final quiz. Guidelines on the online course available at http://opened.unir.net/access/lessonbuilder/item/3261/group/02b881c5-12a7-4b61-bbd6-066ef8028aee/Content/COMANITY_Guidelines%20for%20learners_V1.pdf

Type of providerEuropean project
Languageen
EQF levelNo applicable
Home pagehttp://opened.unir.net/portal/directtool/0615f92c-7bb7-4342-b9dd-bd30705b894c/
Workload in hours20
Admission procedureOpen to all
Entry requirements noteNA
Type of credentialCertificate of participation
Learning outcomeCommunity Animateur Foundation Course
Full description of learning outcomes as presetned in the LOpp website:
  • Organise online resources
  • Communicate and team working
  • Support self-regulated development
  • Provide guidance and mentoring
  • Define digital content
  • Search for digital content in the web using the right engines and the most suitable search tools and tricks
  • Create your own digital content to interact with and engage young people
  • Master copyright and license issues related to the use and reuse of digital content
  • Have an improved ability to search, find, navigate and use digital content and services to develop information and media literacy competences of young people.
  • Develop young people’s critical appreciation and understanding of the information and the data from media (mass/traditional and alternative media)
  • Understand the click-bait strategies and language in social media and ads have knowledge of practical exercises to foster young people’s capacity to detect, analyse and critically assess the credibility and reliability of common sources of data, information and their digital content (knowledge and know-how of tools and techniques to spot a fake news or a click-bait for instance)
  • Be able to encourage and engage young people to fully participate online as responsible citizens
  • And finally, have a broader understanding of the role digital technologies and skills can play in our democratic societies and in promoting democratic values (equal rights, rights of expression, right of information, freedom of press and speech)
Related skill
https://ec.europa.eu/esco/portal/skill?uri=http%3A%2F%2Fdata.europa.eu%2Fesco%2Fisced-f%2F01&conceptLanguage=es&full=true#&uri=http://data.europa.eu/esco/isced-f/01
Contact formhttps://www.arcola-research.co.uk/contacts