The Navigator – LO

It aims to raise the awareness of higher education students in humanities about the risks related to the quality of information sources.

By following the CRAAP (Currency, Relevance, Authority, Accuracy, Purpose) test model embedded in the game, players will explore the learning outcomes related to Information Literacy:

  1. Plan – Find Relevant Information
  2. Identify and Scope – Search Information
  3. Manage and Communicate Information
  4. Digital Competence Regarding Fake Content
  5. Identify, evaluate and avoid fake information