Technological mediation in a global competence virtual exchange project: a critical digital literacies perspective

The changing cultural and social landscape of our world today, along with the emergence of various technologies, has redefined 21st century societies. In light of these changes, new pedagogical approaches have been implemented to support civic life, education, and communication in our highly complex, digitised era (Pegrum, Dudeney, & Hockly, 2018). One such approach is virtual exchange, a technologically-mediated practice which involves engaging classes in online intercultural interaction and collaboration projects with geographically dispersed partners (O’Dowd, 2007, 2019). Many studies (Helm, 2014; Hauck & Satar, 2018; Vinagre, 2016) have examined the role of technology in virtual exchange projects as well as the development of various digital competences, along with linguistic and intercultural learning. The present study contributes to the discussion pertaining to the role of technology in the virtual exchange context adding a critical digital literacies perspective manifested in the use of technology for global competence development and as a social praxis (Ávila & Pandya, 2013). Specifically, the study aims at exploring the students’ perceptions about digital skills development through their participation in a global competence virtual exchange project, as well as the ways in which students interact with technology in order to develop global competence and active citizenship.

Type of providerCorporation
EQF levelNo applicable
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Workload in hoursn/a
Admission procedureOpen to all
Entry requirements notenone
Type of credentialNone
Learning outcometeach teaching principles
Instruct students in the theory and practice of teaching, more specifically in the different teaching methods, classroom management, and learning processes.
Related skill
Learning outcomeUsing digital tools for collaboration, content creation and problem solving
Using ICT software and hardware to collaborate and communicate with others, creating and editing new content (from word processing to images and video) and solving conceptual, technical and practical problems.
Related skill
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